
The last step is to duplicate the rectangle and simply rotate it so that it is symmetrical on both sides. you're done! I find it easier to spawn in another cube and parent the two together. This can get a tiny bit hard but after this. To do this, I rotate the rectangle at 45 degrees and re - scale it. I make my sides so that the character can smile easily.

Sadly, though, it's not quite that simple. The last step is making the mouth sides, these are two skin coloured rectangles that allow your character to expand and compress his mouth. Notice this in the picture (you may want to also make a note of the hex code so you can match the tone exactly in MI). So pick a colour (similar to the rest of the face) and basically. We will have to make the areas around the mouth the same colour, so that when we build the mouth itself, we can have it blend in naturally. To start the mouth rig we're going to need to go back into the editing tool you used originally and open the skin with the mouth and eyes edited out. In my mouth rig I will be having 5 components, although, after the end of this tutorial you should hopefully be able to add more so that the mouth suits your needs. The mouth is ( in my opinion ) the key part to any facial rig, not only can a good mouth rig indicate who's speaking, it can also show expressions.

if for whatever reason you need to move them, eye whites. . Remember to save it! You'll need it again later!Īnd that's it! You should now have a face rig complete with move-able pupils, eyebrows and I guess. Once you're done , It should look like this (some people prefer a 2x2 eye size instead of the 1x2 eye size i'm using). Select the eraser tool and edit out the eyes and the mouth, so that you can see the background through it. Once you've got your paint tool open, you need the skin you want to edit (make sure, before you start editing, that you have a checkered grey and white background). Pixlr - ( Free, I have no experience with this tool, it was suggested by Tiedmes)įor this tutorial, I will be using. It must save transparency, transparency allows you to load an file into MI (or any other programme for that matter) and have your chosen areas remain see through.

To make a face rig the first tool you need is a photo editing/paint tool. So here it is, face rigs for beginners! This tutorial is for those who are looking to use this guide to make their first face rig.

I have recently become interested in face rigs, and, although I 'm not very experienced I feel like I haven't contributed an awful lot to the MI community.
